This year we will have diverse workshops which will cover exciting topics on leadership, networking, accessibility, diversity, as well as art and tech tips and tricks! We will announce workshop schedule in beginning of October, meanwhile delighted to introduce you to the brilliant minds behind them!
Meet our workshop-facilitators <3
#IamRemarkable Workshop by Google
Bogdina Buvaeva, Partner manager Apps&Gaming at Google
Bogdina works with growing mobile developers and publishers in EMEA on ad monetization from 2018.
Bogdina's team helps apps & gaming developers build sustainable monetization strategy.
Before joining Google, Bogdina worked in innovations and the startup industry in Russia.
Partner manager Apps&Gaming at Google
Working with publishers and app developers to help them monetize their content using Google's solutions. Prior to the role in Apps & Gaming, I worked with Channel partners, Web and news publishers across the Emerging Markets.
Dina Ramse / 10th Muse
With nearly 15 years of experience in game testing of both table top and digital games, Dina combines it with her love for game design, to this workshop. Dina is deaf /hoh (hard of hearing), and brings a unique insight to accessibility challenges game designers face when making games.
Christopher Hamilton / Genvid
His video gaming adventure began 2007 in St. Petersburg, Russia providing culturally adaptive translations for games at Nevosoft. Since then, he has worked primarily in partner relations, and the production and publishing of premium and F2P casual games for PC, mobile, and smart TV at companies like Rovio, Playcademy (MadData), and GameHouse.
He is currently on the board of the International Game Developers Association (IGDA) and the Finnish Game Jam. He believes games can be a powerful medium and is passionate about helping game makers find their voice in expressing themselves for causes important to them.
Marke Kivijärvi, D.Sc.
Marke Kivijärvi, D.Sc. (Econ. & Bus.Adm.),
is an Academy of Finland postdoctoral researcher in the field of management and leadership, based in Jyväskylä University School of Business and Economics. She is interested in examining how organizations constitute as sites of power and wants to foster equality and inclusion through her research. Her current Academy of Finland funded research project looks at gender and gender equality in the video game industry.
Sergei Panin / Remedy - Art Workshop
I am from Russia, educated as an engineer, but then decided to change my work and moved into games as an 3d artist. My main focus - environment art. I have worked on different projects from mobile ones to AAA one and then moved to Remedy one year ago to work on the Crossfire game. A few years ago I have started my own discord community for environment artists from CIS and then step by step it growth into online class about environment art with Smirnov School collaboration. I am still doing my art streams almost 3 years now and with all this experience from my community it helped me to become a good mentor for a lot of cool artists.
Vesa Raudasoja / City of Helsinki
Vesa is a game industry consultant and ecosystem developer based in Finland. He works for the City of Helsinki as a Business Advisor supporting game companies. He has over a decade of experience in the industry in various positions, from startups to AAA. He has been a leader with IGDA Finland for almost 15 years and an enthusiastic Game Jam organizer at Finnish Game Jam scene since 2010. He was elected to the IGDA Board of Directors in 2016 and was the first person outside of North America to serve as Chairman. He speaks highly of international collaboration and is a familiar face at conferences around the globe.
We in Games Finland Ry - Leadership Workshop
We in Games Finland is a non-profit organization for everyone looking to improve diversity and inclusiveness within the games industry. Our goal since 2011 has been to attract more diverse talent to the games industry as contributors, employees, and founders in Finland. Today, our goal is still the same – but we’ve grown from a network of like-minded peers into an actual non-profit organization to support marginalized groups in games on a broader spectrum.